Tuesday, 26 March 2013

Ruby New Design

RUBY Red


During development of the Ruby we sadly dropped the initial idea of Ruby having a red flowing cloak. This cloak was to be a main focus of the look of our game, so this was a decision that was not taken lightly.

The cloak presented many problems when imported into Unity, from disabling movement of the player, to constant tearing that was unacceptable for our game. We explored many different ways of implementing the cloth, from Unity's built in Interactive Cloth, to external add ons, but to no success. Because we could not create the desired realistic looking cloth that we were aiming for another team member and I made the decision to cut it, and begin redeveloping the character.




The above is the result of the redevelopment, the character has been remade, now entirely one mesh, the cloak was replaced with a hoody that moves freely and does not rely on cloth physic's.
This idea was thought of due to how popular hoodies are in todays society, this came from the idea of modernising the game and making our own adaption of red riding hood. We wanted to stick with the idea of the hood as if we changed it to much the whole game would be wrong. 

Other designs of this style include a piece of concept art for something called red riding hoody


Although this was a different style to our game, i decided to use this as basic idea for Ruby. With the pointed hood, converse style and long hoody, however i decided to get rid of the tights as they seemed unnecessary.
The blonde hair in the picture is also taken out as the non red parts of the model are desaturated, this means it would not have any colour on it anyway. 

This is a render for ruby, This has been composited and digitally painted onto.


This composition was created using photoshop and render. Using a render taken from maya I used the pen tool to cut out and blur the original image, Then using a layer mask i took out sections of the render to look worn. Then put in a background using the same method. 
The next stage was to put frost on the render seeing our game is in the snow I thought it would be a good idea.


Using the same method as before I put the wolf in the background to add effect.
WP (26th March)

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