Mark Miller - Team Leader
Will Pritchard
Dan Sweet
Jacob Thorley
Title
Riding Red
Riding Red
Grannies House
Dancing with Wolves
A trip to Grannies
A trip to Grandma’s
Red Riding
(All) (27/02/2013)
'Red Riding Hood'
(All) (14/03/2013)
'Red Riding'
(All) (14/03/2013)
Short Description
Red Riding Little Girl visiting her grannies house, Starts sequence or tragic events that will lead to destruction and Bloodshed Horror and dismay, the whole journey is a desperate attempt of survival.
(MM, 15/012/013)
A young girl visits her grannies house to discover the traumatic scene of her grandma's messy death. Stranded out in a harsh, cold woodland, the young girl must now flee to the only other safe haven available to her.
(DS 16/03/2013)
A young girl visits her grannies house to discover the traumatic scene of her grandma's messy death. Stranded out in a harsh, cold woodland, the young girl must now flee to the only other safe haven available to her.
(DS 16/03/2013)
Game Genre/Type
Platformer
Horror/Storybook/Puzzles
(ALL) (15/01/2013)
Story-Adventure
(DS, WP 13/03/2013)
(ALL) (15/01/2013)
Story-Adventure
(DS, WP 13/03/2013)
Examples Images:
Scenario
Red Riding Hood, using black, white and red. Noir feeling to it, Female protagonist thrown into a nightmarish bid for survival, fleeing for her life from the terrors of the forest.
(DS,MM 15/01/2013)
Twist on the fairy tale "Little Red Riding Hood", where in the player will control a young girl, Ruby who initially sets out to collect followers to suprise her Grandma. The player will explore the secluded wooded area surrounding the house in order the gather flowers before going into the house. However when arriving at Grannies house Ruby discovers a empty home, and the scene of unexplained violence. Now the player must venture through the woods, avoiding wolves in order to get to a place of safety - The Woodcutters House.
(DS 13/03/2013)
Long Description
Red takes a visit to her grandparents to a heart-wrenching end. She is thrown into a world of disarray and confusion, and must use her wit and intelligence to escape the dangers that will hound her through the forest that has become a nightmare of traps and natural hazards.
(DS, MM, JT, WP 15/01/13)
Follow the story of the young girl "Ruby" as she makes a trip to her grandmas, only to find the scene of her untimely end. Now, scared Ruby must make her way through the woodland, avoiding the wildlife in order to reach a place of safety.(DS 17/03/2013)
Game System
In the development of our game we will be implementing Raycasting, in order to give the enemy AI a way of detecting and killing our player.
We will be using a 3rd person controller to control our characters.
We will also be creating and animating our own characters to place inside our game. We will create all of the items and structures placed inside the game.
Monsters and any other AI will be programmed to either attack our character on detection or flee from it; we also have planned a baiting system to distract creatures with food or objects thrown, for a very brief moment of time.
(DS,MM 15/01/2012)
Red Riding will feature character models animated using Maya 2011, these will be created and implemented by the team, in addition to scenery objects.Our game will be run by the Unity3D engine.
All scripts implemented will be written in JavaScript.
Raycasting will determine the sight of enemies in order to detect and kill the player, or head towards bait.
The player will be controlled from the 3rd person perspective with a 3rd person controller.
(DS 16/03/2013)
Narrative Structure
Picking flowers for grandma. No cloak to start off with, once 10 flowers (Red Roses) are collected Gui text pops up (Or audio clip) saying “ That’s enough I think grandma will like these”, after the girl will proceed on her journey towards grandma’s in the Forest, in this turn of event the landscape will become darker and less coloured following a clear pathway you will find grandmas house, arriving the atmosphere becomes different, the nice music stops, the landscape is now dark, grey and black, it looks lifeless, entering the house, you hear a kettle whistling coming from the kitchen, approaching the kitchen through the hall way, a violin string is struck to add tension, entering the kitchen the camera immediately zooms in on the gore, Granny is there torn to shreds and dead, this will make the player realise that this game is no longer intended to be a friendly game, a loud scream is played to add a sudden jump of fear, then the screen proceeds to go black. This concluded the Demo introduction.
(WP,MM 21/01/2012)
The character starts in a wooded area where they will be prompted (via GUI or Audio) to collect 10 flowers for their grandma. The immediate area will contain flowers, wolves and apples. Once the player has navigated around the level and collected 10 flowers, they will be able to enter the small house at the end of the area. Upon entering the player will see a scene of violence, and will be prompted again to seek a safe place from whatever killed Ruby's grandma. This will lead the player out the back of the house which will then connect onto a larger forest area. This area will also include bait pick ups, and patrolling enemies for the player to get around.
(DS 16/03/2013)
Game play
The player consists of running, walking, and sneaking around the map, using the mechanics of hiding in certain areas, and a mechanic allows the usage of food being thrown to distract many things. The player must survive the journey to safety from the Grandma’s House evading Traps, puzzles and the enemy, using stealth and intelligence, whilst also trying to remain unnerved from the horror in the surrounding landscape.
The ability to hide makes being detected by enemies a lot more harder, and makes your character and yourself feel safe, use this to your advantage by jumping spot to spot to remain unseen for longer periods of time and make it onto the next area.
Using third person you can jump run, and walk to keep on going on your journey, and see what is around you, this will keep you aware to an extent, but also increase the fear from atmosphere.
We are also going to attempt to implement the usage of a Wired Xbox controller for our game.
We are also going to attempt to implement the usage of a Wired Xbox controller for our game.
(MM, 15/01/2012)
(Updated! MM, 12/03/2013)
The majority of the players game play will be navigating the wooded areas surrounding them, avoiding wolves by baiting them out of their path, or running by them in order to proceed.
(DS 15/03/2013)
(Updated! MM, 12/03/2013)
The majority of the players game play will be navigating the wooded areas surrounding them, avoiding wolves by baiting them out of their path, or running by them in order to proceed.
(DS 15/03/2013)
Room Map
The player will start in a wooded area near a lake, the player will be prompted (by GUI or Audio) to find 10 flowers for their grandma. Once these have been collected the player will be able to go into the small house deep in the woods. The player will enter the house and will be confronted with a scene of blood and violence. The player will be prompted again, indicating that Ruby needs to find a place of safety
(DS 15/03/2013)
Title and Information screens
Story book style opening to main page, there will be no scoring, the Death page will display the message ‘…and so our story ends…’.
Information and instruction will be among many other subsections of the menu, Other subtitles will include ‘Instructions’, ‘The making of ‘A trip to grannies’’, ‘Concept Art’.
These menu’s included should help the game become more enjoyable.
(MM 15/01/2013)
Inclusion of the story book may be dropped due to time restrictions.
(DS 08/03/2013)
When starting up the game, the player will see a simple menu, with the options to start or quit the game, set upon the back drop of Grannies House.
Upon death, the player will see a splash screen simply stating that they have died, this screen will eventually fade and the player will re spawn at the start of the area they had died in.
Upon completion of the game the screen will display credits of the people involved with the game. When it is skipped, or ends the screen will revert to the title menu.
(DS 16/03/2013)
Inclusion of the story book may be dropped due to time restrictions.
(DS 08/03/2013)
When starting up the game, the player will see a simple menu, with the options to start or quit the game, set upon the back drop of Grannies House.
Upon death, the player will see a splash screen simply stating that they have died, this screen will eventually fade and the player will re spawn at the start of the area they had died in.
Upon completion of the game the screen will display credits of the people involved with the game. When it is skipped, or ends the screen will revert to the title menu.
(DS 16/03/2013)
Audio Requirements
Using numerous sound files, we will create the atmosphere of the game to be many things at different times, for instance small audio clips to add tension, or even moments to make the player jump, longer audio files to fill in time with walking or creeping so things don’t seem as dull, many different audio files will be included to supply the best appeal to both the game and it’s playability quality.
(MM 15/01/2012)
Sound files to create atmosphere of being in a forest, as well as footsteps on snow to further immerse the player.
Title screen and theme music are being supplied by the band "Resonance." (http://www.facebook.com/resonancewm?group_id=0)
Wolf sounds, such as howling, snarling and barking will also be required.
(DS 15/03/2013)
Sound files to create atmosphere of being in a forest, as well as footsteps on snow to further immerse the player.
Title screen and theme music are being supplied by the band "Resonance." (http://www.facebook.com/resonancewm?group_id=0)
Wolf sounds, such as howling, snarling and barking will also be required.
(DS 15/03/2013)
Map Layout
The current areas that have been developed and placed within the game, all areas have extensive detail to give the best atmosphere for the game.
*Pre-Beta Image of the starting landscape an update will come along soon.
Above is the first area of the game, all ready to have the additional Assets added and finished off for the BETA version of the game. (Missing Grannies house and Roses Assets.)
Above is the first area of the game, all ready to have the additional Assets added and finished off for the BETA version of the game. (Missing Grannies house and Roses Assets.)
*The most recent update to the Starting Area, this will be used in the game.
*Above image is no longer the landscape chosen for 'The Hub', A different image will be posted shortly.
*A brief Update to 'The Hub' Landscape, it has a more detailed puzzled landscape, it has better textures, more pathways and a better landscape detail in the terrain heights.
Second area of the game currently in finalization of being completed, this is the hub area which will offer the first challenge in the game, it is also the second main Terrain to the character and will be more void of sensibility of Safety, It is only missing the 'Wolf Assets' and the back of 'Grannies House asset'.
Hopefully this will offer the first exciting development of fear in the game. With the open landscape, sneaking by and encountering the first Enemy.
*Above image is no longer the landscape used for 'Grannies House Interior' another image will be posted shortly.
*'Main Forest' Area for the game fairly linear pathway, will be inserting various assets to finalize this part of the project.
*'The Run' a long linear pathway which leads to the final area of the game, the player must sprint to the end within the time limit, the map has had the majority updated from the beginning, with further use of landscape script and the use of 'Crazybump' to add further detail to the textures.
*First shot of the 'Grannies interior' Level this is where you see the shocking development in the story.
A list of assets will be Built in this area, so you can see the detail whilst going slowly through the house.
*Second picture of 'Grannies Interior' detailing the more important assets, it looks, additional shading and projectors maybe added for effect. If that is true then a third picture will be uploaded.
*Second picture of 'Grannies Interior' detailing the more important assets, it looks, additional shading and projectors maybe added for effect. If that is true then a third picture will be uploaded.
*The above image is the first example of the Hunters Shack for the final zone, upon approaching this asset the game will end abruptly and the player will be rewarded for completing the game.
*The above image is the landscape created for the final area, containing the 'Hunters Shack' this will be where the Character escapes to the final location so they can finish the game.
This will be the darkest level of the development on landscapes, so the player will have to remain on path.
We hope you enjoy the presentation f this blog, and hope you enjoy the game when given chance to play it.
Yours sincerely,
White Wolf Studios.













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