Wednesday, 16 January 2013

Narrative Structure


Picking flowers for grandma. No cloak to start off with, once 10 flowers (Red Roses) are collected Gui text pops up (Or audio clip) saying “ That’s enough I think grandma will like these”, after the girl will proceed on her journey towards grandma’s in the Forest, in this turn of event the landscape will become darker and less coloured following a clear pathway you will find grandmas house, arriving the atmosphere becomes different, the nice music stops, the landscape is now dark, grey and black, it looks lifeless, entering the house, you hear a kettle whistling coming from the kitchen, approaching the kitchen through the hall way, a violin string is struck to add tension, entering the kitchen the camera immediately zooms in on the gore, Granny is there torn to shreds and dead, this will make the player realise that this game is no longer intended to be a friendly game, a loud scream is played to add a sudden jump of fear, then the screen proceeds to go black. This concluded the Demo introduction.

(WP,MM 21/01/2012)

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