Wednesday, 16 January 2013

Game System


In the development of our game we will be implementing Raycasting, in order to give the enemy AI a way of detecting and killing our player.

We will be using a 3rd person controller to control our characters.

We will also be creating and animating our own characters to place inside our game. We will create all of the items and structures placed inside the game.

Monsters and any other AI will be programmed to either attack our character on detection or flee from it; we also have planned a baiting system to distract creatures with food or objects thrown, for a very brief moment of time.

(DS,MM 15/01/2012)

Requires immediate Updating....

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