In order to stop death feeling too repetitive I decided to try and give the chance of seeing something different each death.
To this I took our death animation and posed it differently in three different ways in three different saved scenes.
After loading them into Unity's build settings I took note of where each of the scenes were loaded.
Finally in the Player's Controller script I wrote a piece of code to tell Unity to load any of the scenes that held the death animation (14 - 16) when the players health fell below 1.
(DS - 29/03/13)




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